Fix most undo/redo bugs
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@@ -14,8 +14,6 @@ RemoveParts::RemoveParts(Scene* scene, const QList<Part*>& parts)
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RemoveParts::~RemoveParts()
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{
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for(auto part : m_parts)
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m_scene->m_logic->deletePart(part);
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delete m_wireUndoStack;
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}
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