Fix most undo/redo bugs

This commit is contained in:
xypwn
2020-03-29 18:25:08 +02:00
parent 9414c8c426
commit 0c5772ca52
9 changed files with 48 additions and 27 deletions

View File

@@ -4,18 +4,12 @@
#include "../Logic.h"
#include "../Wire.h"
#include "../Part.h"
#include "../Connector.h"
#include "../Connector.h"\
RemoveWire::RemoveWire(Scene* scene, Wire* wire)
:m_scene(scene), m_wire(wire)
{
setText("Remove Wire");
m_wireInputPart = (Part*)wire->m_connectorInput->parentItem();
m_wireInputConnectorIdx = m_wireInputPart->m_outputs.indexOf(wire->m_connectorInput);
m_wireOutputPart = (Part*)wire->m_connectorOutput->parentItem();
m_wireOutputConnectorIdx = m_wireOutputPart->m_inputs.indexOf(wire->m_connectorOutput);
}
RemoveWire::~RemoveWire()
@@ -24,13 +18,11 @@ RemoveWire::~RemoveWire()
void RemoveWire::redo()
{
m_scene->m_logic->deleteWire(m_wire);
m_scene->stopTrackingWire(m_wire);
}
void RemoveWire::undo()
{
Connector* inputConnector = m_wireInputPart->m_outputs[m_wireInputConnectorIdx];
Connector* outputConnector = m_wireOutputPart->m_inputs[m_wireOutputConnectorIdx];
m_wire = m_scene->m_logic->createWire(inputConnector, outputConnector);
m_scene->startTrackingWire(m_wire);
}